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Xin Du

Master's student

Xin DuBachelor of Science       Tianjin University           Tianjin, China

Experience and Research Interests

Xin's recent research involves the “Simulation and Advanced Gaming Environments (SAGE) for Learning” project (www.sageforlearning.ca), a national initiative exploring the potential of technology based simulations and gaming for learning, (Principal Investigator: Dr. David Kaufman). Research is enacted in the ENGRAMMETRON, (Director: Dr. S.R. Campbell). 
          Her current study is based on the hypothesis that the use of gaming is one way of learning biofeedback in a much more fun and engaging manner than traditional approaches. The main purpose of this research is to study the effect of using a biofeedback-based video game — the Journey to Wild Divine - to learn biofeedback techniques. The aims of this study are to investigate what is being learned by someone playing the Journey to Wild Divine in order to learn biofeedback, and to examine the effect of the game on players' performance. Those effects are: 1) how enjoyability and engagement of the game, and 2) the effects of the game to players' physiological states and psychological states.

E-mail: xind@sfu.ca

by Kate last modified 2008-06-13 14:36
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